Archive for the ‘Reviews’ Category

IMG_0674Today I treated myself to a Nintendo DS Lite. I’ve been a huge fan of the DS ever since I picked one up last September, and still highly recommend it. But the new DS Lite is even better!

I have the two units side by side here. The DS Lite is on the left, and the older standard DS on the right. Note how the Lite nearly blinds my camera. That’s the major feature improvement - a much brighter screen. You can even play it in direct sunlight, something the original DS could never handle. I never thought the original’s screen was bad, but the colors really pop out at you on the improved version. I don’t think I could go back. The battery life is also extended, overall size is decreased, and the whole design is much more stylish (it looks quite at home next to my iPod).

Nintendo even went out of their way to make wirelessly transfering your online gaming settings from the old DS to the new one a snap.

I don’t have a lot to say about the system that I didn’t the first time around, but I still really like it :)

The DS Lite does have one minor disadvantage: Due to its smaller size, Large older Game Boy cartridges like Warioware: Twisted look more than slightly ridiculous hanging out the bottom.

Lisey’s Story

Rating: 5 out of 5

Author: Stephen King

Year: 2006

Publisher: Scribner

ISBN: 0743289412

Stephen King’s next novel, “Lisey’s Story”, will be published in October. I was lucky enough to pick up an advance reader’s copy at ALA, so here’s my first ever preprint review.

I should preface my thoughts by saying that I’m not a huge devotee of King’s books. I’ve read a few and liked them, but haven’t experienced enough to say how Lisey’s Story stacks up against his other work. All I can say is that I liked this one.

Lisey Landon is the widow of Scott Landon, an extremely successful novelist. Scott died two years ago, but Lisey is still grieving. As she starts cleaning out his study, repressed memories surface. The plot gets really complicated from there, so I’m going to quote the back cover: “Later, she understood that there was a place Scott went - a place that both terrified and healed him, could eat him alive or give him the ideas he needed in order to live. Now it’s Lisey’s turn to face Scott’s demons, Lisey’s turn to go to Boo’ya Moon.”

But there’s more to it than that. Lisey has to fend of dangerously unhinged academics who want access to Scott’s archives. Meanwhile her sister’s mental problems worsen and demand much of her time. I know none of this is a good summary, but Lisey’s Story is just a book I can’t figure out how to sum up well. It’s just over 500 pages of multiple complicated, interweaving plots.

Much of the story is told through flashbacks to defining moments of the Landon marriage, as well as Scott’s disturbing childhood. I really felt like I got to know Scott and Lisey as real people. The have the little quirks that define real life - nonsense words made up between them that slip into casual conversation, not always taking the rational route to solve a problem, etc. Their love and marriage is real, and King does a great job conveying it. At times I started to wonder if the book is semi-autobiographical; Scott’s books are mostly deep and thoughtful, but his greatest commercial success is the one horror book he almost accidentally wrote. A pool in his alternate world also fuels Scott’s writing process, and King talks about it as a concept that really exists a bit in a closing statement.

But it isn’t all a romance or treatise on writing. There’s some very dark fantasy thrown in, involving another world that Scott could visit at will. Somehow King ties it all back into Lisey’s grieving process, which really is the central point of the book.

The writing style is a bit different than what I’m used to, but it works. Lisey’s chapters in the present day are written in the past tense, but flashbacks switch over to present tense. It’s jarring at first, and takes some time to get used to. But after I adapted the tense change really helped to tell at a moment’s glance whether a block of text is set in the past.

I feel like I’m not writing a very good review here. I’ve gone back over it and tried to make things more sensical, but I can’t find a way. In the end I can mostly just say that I liked it, and I enjoyed getting to know Scott and Lisey.

The cover of my copy has “NOT FOR SALE” in large letters, and a lengthy letter which politely asks readers to not sell the advance copy on eBay. Here’s a picture. Unfortunately, a quick search shows that a number have been sold anyway. I would feel really guilty selling mine, but also have no particular reason to hold on to it - my shelves already sag, and this book’s light paper cover won’t hold up to a lot of wear. Like any librarian, I hate to throw a book out. So, do you want it? I’ll give preference to Huntsville locals to avoid the hassle of shipping, and next to people I’ve actually met. I only ask that you promise not to sell the book yourself, and chip in for shipping. Send me an e-mail or get in touch some other way if you’re interested.

I’m home! And ready to sleep for a week.

This morning I took one last trip to the convention center. Caught the very end of Cokie Roberts’ closing speech, but not enough to really say much about it. After that, I talked to a final few vendors on the exhibits floor. By this point the booksellers were almost giving stuff away, just so they wouldn’t have to ship it back to home base afterwards. But I really didn’t want to ship another box back home :)

Jumped back on the shuttle to Loyola, packed up and sat in the shade until the airport shuttle arrived. That shuttle driver had some amazing statistics. Pre-Katrina, the airport shuttle company had about 150 vehicles. Today they have 22. Their staff is even more vacant. But they still did a fine job of getting me (and the other nine in the van) to the airport in plenty of time. It was a crazy day for airport transportation in general - our driver called the day “the biggest exodus since the storm”.

My flight back to Nashville was uneventful. I was tempted to take the offer of a travel voucher to get bumped to later tonight, but I really wanted to get home. The very pleasant two hour drive from the airport gave me a bit to start decompressing. I’ve decided I really enjoy driving the Nashville-Huntsville stretch of I-65.

On the subject of the Loyola dorms, I give ALA an amazing amount of credit for setting that up well. The rooms were clean, safe, and well supplied with sheets and towels. The student working the checkin desk was knowledgeable, and had tons of handouts on things like ALA shuttle bus routes. And most importantly, the shuttle ran pretty close to on time. It stopped in a slightly different place each time for some reason, but that wasn’t a big deal. All of these details (and any number of others) could have been overlooked, and frankly I was worried they would be. But really, the only thing missing was a pool :) As a nice touch, each bedroom had a Rand McNally folding map of the city in it. And someone even set up a “take a book, leave a book” exchange in the first floor lounge!

This conference was a very different experience from when I went last year. For one thing, I could ignore the placement center this time and focus on other goings on. In 2005 I don’t think I made it to more than two sessions. This time I hit a whole bunch more, and did a much better job planning out my attack in advance. Plus, I spent last year mostly meeting people for the first time and feeling generally overwhelmed. And vendors didn’t stop talking to me the moment they found out I was a student :) Overall, this time I felt a little bit less like a chicken with it’s head cut off, and was able to get a lot more accomplished. And it was really nice to be able to support New Orleans in the city’s recovery. Everywhere I went, everybody was gracious and happy to talk to us. But they need all the help they can get.

My award for strangest swag item of the conference goes to the Google Trout keychain:

IMG_0530

Nobody at the Google booth knew what it is supposed to represent, except that it is called the “Google Trout”. I heard them asking each other if this was their new mascot, but got no answer. All one of them could suggest was “Maybe the eyes are googley? Nope…” But it is sort of cute.

My Flickr photoset of the conference has been updated one final time.

eBible

June 11th, 2006 7 Comments

The other day I received an invite to the beta release of eBible.com. I’m really impressed!

The site’s core functionality of full text bible searching isn’t anything new. Instead, the difference is in the details. Users can tag verses, and browse the tags others have assigned. Different translations of the text are displayed side by side, and commentaries dynamically show up next to the relevant passages.

Unfortunately, eBible does not contain the popular New International Version translation. But I have heard before that NIV is copyrighted, and rather expensive to get the relevant rights, so this is understandable.

I have one minor quibble that doesn’t really impact usability of the site: the bookmark functionality is redundant when tagging is available. I would much rather assign a tag like ‘bookmark’ to a verse than have to view my tags and bookmarks in separate sections of the site.

eBible is not yet accessible to the general public, but if you’d like one of my three invites just leave your e-mail address in a comment.

Beyond Good & Evil

Year: 2003

Platform: Other

Category: Game

Rating: 5 out of 5

Beyond Good and Evil is the best video game I’ve played this year so far.

This is especially impressive given its original release date: two and a half years ago.

BG&E is a third-person sci-fi adventure. You play as Jade, a female photojournalist on the war-torn planet Hyllis. An alien race called the Dom’z (aliens do so love their apostrophies) launches almost daily attacks, kidnapping more and more citizens for purposes unknown. The local army, the Alpha Section, is tasked with the planet’s defense. But something isn’t quite right about their behavior.

Jade’s early missions are simple point and shoot adventures. But not with a gun - your goal is to take pictures of every life form on the planet to aid a science center’s research. This objective continues as a side quest throughout the game. Eventually Jade and her allies get sucked in to a plot of intrigue and deception. She links up with a rebel organization and puts her camera to a new use - exposing the truth. Later missions involve infiltrating enemy bases, snapping evidence of the Truth, and publishing it to the world. Of course there is some martial-arts style fighting involved, but that is really a small percentage of the gameplay. More often than not your objective is to avoid direct confrontation at all costs.

BG&E hits on all four crucial gaming cylinders: Gameplay, Graphics, Characters, and Plot.

Gameplay controls are simple and effective - few buttons are actually used, and they change to the appropriate function given a scene’s situation. The graphics are gorgeous, especially given their age. The game’s visual style is actractively stylized with touches of detailed realism. Talking pig/human hybrids feel right at home. The characters and plot are of the highest grade imaginable! I connected emotionally with Jade and her crew on a level very few games accomplish. While the
ending is left open for a sequel (which unfortunately looks like it won’t ever get made), there’s enough of a finale to still be satisfying.

The attention to immersive detail is really what sells the game. For example, the pictures you snap as Jade are woven into the game’s cinema scenes - used as examples by the characters and broadcast to the public.

I finished BG&E after about fourteen hours of gameplay, spread over a few months, and there’s no extras to motivate me to immediately play it again. For some, this might be too short. But I’ll take fourteen hours of high quality over forty hours of mediocre any day! And really, for the price I paid ($9.99 for a used copy) there’s no reason to complain.

Beyond Good and Evil is an absolute joy to play. If you’re looking for a game with depth beyond blowing up everything in sight, with characters who genuinely develop, and an interesting plot with a few hidden twists, give it a try. It’s the best game nobody has heard of!

(Note: BG&E was released for the Playstation 2, Xbox, Gamecube, and PC. But comparatively few Gamecube copies were made, so that version is much harder to come by and commands a higher resale price.)

The Big Over Easy : A Nursery Crime

Rating: 2 out of 5

Author: Jasper Fforde

Year: 2005

Publisher: Viking Adult

ISBN: 0670034231

The Big Over Easy is Fforde’s first novel outside of his Thursday Next series, which I loved. I had high hopes going into Over Easy, but it just doesn’t measure up.

This book follows investigator Jack Spratt, who specializes in crimes involving nursery rhyme characters. In this version of England, regular people live side by side with the storybook counterparts. In particular, Spratt has to solve the murder of Humpty Dumpty.

I’m going to stop right there and not describe the plot any further. Because I’ve already hit on the biggest weakness of the book - there is almost no world-building. Why do nursery rhyme characters exist in our world? Why are they all in England? Does each rhyme’s story only play itself out once in our world? Then why haven’t the stories run out long ago? None of these questions are answered.

Meanwhile, “The Jellyman” seems to be some sort of religious figure whom everybody loves. He even appears towards the end, but there’s never any explination of who he is. Similarly, the “Sacred Gonga” is a revered artifact, but Fforde makes a joke out of never actually describing that either.

There was enough tongue in cheek humor to keep me reading, hoping for details. But sadly, almost none were provided. Granted, the main plot of Thursday Next was absurd as well - The titular hero worked for an agency whose job it was to enter books and keep their plots and characters in line. But there Fforde sold the world with tons of details and internal consistency. The Big Over Easy has almost none of either.

I was very disappointed, and can only hope the series improves from here.

As I mentioned recently, this weekend I built myself an Xbox Media Center to add to my home theater system (know that I use that phrase very loosely).

While the guide I used provides much more detail, essentially there is a weakness in certain Xbox games that allows users to execute their own code. Naturally, a bunch of geeks quickly ported a tiny version of Linux to run on the system. Using Linux, you gain FTP access to your Xbox’s hard drive. From there, you can load in any number of open source interfaces.

I went with the Xbox Media Center, and couldn’t be happier.

What it can do:

  • Stream almost any video/audio/image file from my PC over my network and onto my TV
  • Listen to streaming radio
  • Read and play my iTunes playlists
  • Play DVDs
  • Read daily comic strips
  • Subscribe to any RSS feed, including podcasts
  • Read my Bloglines account
  • Pretty much anything a script written in Python can do.

Of course, there are limitations. What it can’t do:

  • Play DRM-encoded media files
  • Moving backwards in DVD movies doesn’t work very well
  • Record TV
  • Play HD video smoothly (the processor just isn’t fast enough)
  • Play Xbox games on Microsoft’s Live online service

There are a number of less legal add-ons too, mainly focused on pirating games. But I’m honestly not interested in that. If I wanted to, I could even install emulators that let me play older systems’ games. And notably the XBMC system I have installed, even without the illegal add-ons, already out-functions Microsoft’s own version available for the Xbox. For example: Other than Realplayer files, I have yet to find a video format that XBMC will not play. And believe me, I’ve thrown it some oddball examples. Microsoft’s version is limited to a select few.

I am utterly amazed at how well this all works. The net cost to me was about $150 for a used Xbox and assorted other materials (outlined in detail at the guide linked above). For that small price, I’ve moved my consumption of digital material off of my small laptop screen and into my living room.

I highly recommend building an XBMC, and would be happy to answer any questions about it that I can.

Netflix in Huntsville

February 19th, 2006 No Comments

This is the post I wish I could have found when debating whether or not to sign up for Netflix.

Most movies ship from Birmingham (roughly 100 miles away), and are here the next day (once in a while that slips to two days). Returning a movie almost always takes two days. So: If I mail a movie back on Monday, Netflix will receive it on Wednesday. A new movie ships that same day, and I have it on Thursday. Three day turnaround time, which is much better than I expected. Huntsville is, after all, not exactly a major metropolis.

Before signing up for Netflix, I tried Blockbuster’s rental by mail service. I was not impressed at all. Movies shipped all the way from Louisville, which is 300 miles and two states away! Mailing time was routinely 3-4 days on each side of the trip. It could take a full week to get a new DVD after sending one back. The monthly coupons for free in-store rentals were nice, but not enough to win me over.

Another plus Netflix has over Blockbuster is the friends page. I can see what my friends have checked out, how they’ve rated movies, and even suggest movies to them! If you’d like to add me to yours, my e-mail address is: Chad.Haefele at gmail.

Qoop book
The other day my qoop.com book arrived! Qoop has a partnership with Flickr, and users can order books and posters and such of their photos. Ordinarily I’m happy to be rid of the clutter of paper copies of photos, but I made an exception with I finished my year in photos project. Having a printed copy of all 365 entries is just too cool!

Unfortunately, cool is not cheap. This volume ran me around $40. Not something I’d do often, but as a splurge it was manageable.

Anyway, on to quality. I went with four photos per 8.5 x 11 page, for a 90something page count, and everything is crisp and viewable. I also had the book perfect bound, instead of stapled, and it looks very durable as a result. My captions for each photo are included as well. I was worried that some might be cut for length, but photo placement and font size is adjusted a bit where necessary to make sure nothing is lost. I’m sure there’s an upper limit to this adjusting, but I didn’t run into it.

My only real complaint is that there isn’t enough customization available. In particular, I would have loved to be able to design a better cover. The set of photos there is chosen at random, and I was allotted two short lines of text. If I liked some photos but not others, I had to generate an entire new random set. It took me an absurd number of tries to get one that I mostly like.

While this is unrelated to Qoop themselves, I was also disappointed with DHL’s shipping time of my book. The package got lost in limbo somewhere, and spent three days bouncing back and forth between Atlanta and Chatanooga. Thankfully the book was packaged very nicely, and suffered no harm.

So in summary: Due to the price, I wouldn’t recommend Qoop for mass production. But for one-off copies like this, I’m quite happy.

Product Image: Private Wars
My rating: 3 out of 5

Just a brief review this time, but I liked Private Wars. Greg Rucka continues the story of British spy Tara Chace, in her second novel. The character originated in the Queen & Country series of graphic novels, so there’s more backstory out there than you might think at first.

Rucka loves his politics, there’s no doubt. This time around Chace gets involved in the affairs of Uzbekistan, particularly the ascension of a new President. I learned a lot about Uzbekistan in the process, but have to question how much is true and what is made up for the novel. If there was an afterword or some kind of notice establishing this, I’d be much happier for some reason.

Worth a read, but if you’re new to Tara Chace I’d recommend starting at the beginning. You’d be a bit lost at the start of this book, and definitely wouldn’t appreciate some of the longer-running character relationships. Plus, the cast is very large. Having a visual connection to them from the comics is a big help.

I do knock a few points off for the abrupt ending. I’d appreciate a bit more of where each character ended up, but if the series continues that may be taken care of elsewhere.