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		<title>Unlocking Games</title>
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		<link>https://www.hiddenpeanuts.com/</link>
		<description>A show about social impact games and how they provide a new way to explain the things you care about. Every week we cover how a game applies (or misses) the lessons of our work and research in instructional design and user experience. You&#039;ll always learn practical tips applicable to your own work. We&#039;re both lifelong gamers with a deep love of both classic and modern games - we know what works and what doesn&#039;t.</description>
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		<language>en-US</language>
		<copyright>Â© 2017 Unlocking Games</copyright>
		<itunes:subtitle></itunes:subtitle>
		<itunes:author>Chad Haefele and Brandon Carper</itunes:author>
		<itunes:summary>A show about social impact games and how they provide a new way to explain the things you care about. Every week we cover how a game applies (or misses) the lessons of our work and research in instructional design and user experience. You&#039;ll always learn practical tips applicable to your own work. We&#039;re both lifelong gamers with a deep love of both classic and modern games - we know what works and what doesn&#039;t.</itunes:summary>
		<itunes:owner>
			<itunes:name>Chad Haefele &amp; Brandon Carper</itunes:name>
			<itunes:email>chad.haefele@gmail.com</itunes:email>
		</itunes:owner>
		<itunes:explicit>clean</itunes:explicit>
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				<title>Unlocking Games</title>
				<link>https://www.hiddenpeanuts.com/</link>
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		<itunes:category text="Leisure">
			<itunes:category text="Video Games"></itunes:category>
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		<itunes:category text="Education">
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		<itunes:category text="Technology">
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<item>
	<title>Episode 26: Being Big Brother in Orwell</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-26-being-big-brother-in-orwell/</link>
	<pubDate>Mon, 03 Apr 2017 02:19:36 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1698</guid>
	<description><![CDATA[First, an important note: This will be our last episode for a while. Brandon and I have both developed outside commitments that keep us from spending the time to do more episodes right. We might be back someday! But please enjoy this and each of our past episodes &#8211; we&#8217;re proud of each one, and [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[First, an important note: This will be our last episode for a while. Brandon and I have both developed outside commitments that keep us from spending the time to do more episodes right. We might be back someday! But please enjoy this and each of our past]]></itunes:subtitle>
	<content:encoded><![CDATA[First, an important note: This will be our last episode for a while. Brandon and I have both developed outside commitments that keep us from spending the time to do more episodes right. We might be back someday! But please enjoy this and each of our past episodes &#8211; we&#8217;re proud of each one, and [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1698/episode-26-being-big-brother-in-orwell.mp3" length="33.6" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[First, an important note: This will be our last episode for a while. Brandon and I have both developed outside commitments that keep us from spending the time to do more episodes right. We might be back someday! But please enjoy this and each of our past episodes &#8211; we&#8217;re proud of each one, and [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[First, an important note: This will be our last episode for a while. Brandon and I have both developed outside commitments that keep us from spending the time to do more episodes right. We might be back someday! But please enjoy this and each of our past episodes &#8211; we&#8217;re proud of each one, and [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 25: We Wanted to Be Chicago</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-25-we-wanted-to-be-chicago/</link>
	<pubDate>Fri, 31 Mar 2017 02:17:17 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1697</guid>
	<description><![CDATA[Released in early February, We Are Chicago is a serious game with serious goals: to put players in the shoes of a teenager amid the problems of Chicago&#8217;s South Side. As Aaron you navigate the landscape of gangs, high school, family dynamics, and a part-time job. Structured almost identically to a Telltale game, you are [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Released in early February, We Are Chicago is a serious game with serious goals: to put players in the shoes of a teenager amid the problems of Chicago&#8217;s South Side. As Aaron you navigate the landscape of gangs, high school, family dynamics, and a ]]></itunes:subtitle>
	<content:encoded><![CDATA[Released in early February, We Are Chicago is a serious game with serious goals: to put players in the shoes of a teenager amid the problems of Chicago&#8217;s South Side. As Aaron you navigate the landscape of gangs, high school, family dynamics, and a part-time job. Structured almost identically to a Telltale game, you are [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1697/episode-25-we-wanted-to-be-chicago.mp3" length="41.9" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Released in early February, We Are Chicago is a serious game with serious goals: to put players in the shoes of a teenager amid the problems of Chicago&#8217;s South Side. As Aaron you navigate the landscape of gangs, high school, family dynamics, and a part-time job. Structured almost identically to a Telltale game, you are [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Released in early February, We Are Chicago is a serious game with serious goals: to put players in the shoes of a teenager amid the problems of Chicago&#8217;s South Side. As Aaron you navigate the landscape of gangs, high school, family dynamics, and a part-time job. Structured almost identically to a Telltale game, you are [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 24: Getting Punched by Interesting People in This War of Mine</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-24-getting-punched-by-interesting-people-in-this-war-of-mine/</link>
	<pubDate>Fri, 17 Feb 2017 02:15:58 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1696</guid>
	<description><![CDATA[The game is more than two years old and based on an event from the 90s, but This War of Mine still feels fresh and relevant. This War of Mine drops you in the middle of a city under siege. But you&#8217;re not a well-equipped well-trained super-soldier packing the latest gadgets. You&#8217;re a civilian, just [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[The game is more than two years old and based on an event from the 90s, but This War of Mine still feels fresh and relevant. This War of Mine drops you in the middle of a city under siege. But you&#8217;re not a well-equipped well-trained super-soldier p]]></itunes:subtitle>
	<content:encoded><![CDATA[The game is more than two years old and based on an event from the 90s, but This War of Mine still feels fresh and relevant. This War of Mine drops you in the middle of a city under siege. But you&#8217;re not a well-equipped well-trained super-soldier packing the latest gadgets. You&#8217;re a civilian, just [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1696/episode-24-getting-punched-by-interesting-people-in-this-war-of-mine.mp3" length="53" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The game is more than two years old and based on an event from the 90s, but This War of Mine still feels fresh and relevant. This War of Mine drops you in the middle of a city under siege. But you&#8217;re not a well-equipped well-trained super-soldier packing the latest gadgets. You&#8217;re a civilian, just [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[The game is more than two years old and based on an event from the 90s, but This War of Mine still feels fresh and relevant. This War of Mine drops you in the middle of a city under siege. But you&#8217;re not a well-equipped well-trained super-soldier packing the latest gadgets. You&#8217;re a civilian, just [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 23: Naked in the Desert on the Migrant Trail</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-23-naked-in-the-desert-on-the-migrant-trail/</link>
	<pubDate>Fri, 03 Feb 2017 02:14:05 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1695</guid>
	<description><![CDATA[With immigration and a border wall in the news this week, it&#8217;s a good time to look at 2013&#8217;s The Migrant Trail. Released as a tie-in for Marco Williams&#8217; documentary The Undocumented, The Migrant Trail is a browser-based game where you&#8217;re in the shoes of either an undocumented immigrant attempting to cross the Arizona border, [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[With immigration and a border wall in the news this week, it&#8217;s a good time to look at 2013&#8217;s The Migrant Trail. Released as a tie-in for Marco Williams&#8217; documentary The Undocumented, The Migrant Trail is a browser-based game where you&#]]></itunes:subtitle>
	<content:encoded><![CDATA[With immigration and a border wall in the news this week, it&#8217;s a good time to look at 2013&#8217;s The Migrant Trail. Released as a tie-in for Marco Williams&#8217; documentary The Undocumented, The Migrant Trail is a browser-based game where you&#8217;re in the shoes of either an undocumented immigrant attempting to cross the Arizona border, [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1695/episode-23-naked-in-the-desert-on-the-migrant-trail.mp3" length="35.7" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[With immigration and a border wall in the news this week, it&#8217;s a good time to look at 2013&#8217;s The Migrant Trail. Released as a tie-in for Marco Williams&#8217; documentary The Undocumented, The Migrant Trail is a browser-based game where you&#8217;re in the shoes of either an undocumented immigrant attempting to cross the Arizona border, [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[With immigration and a border wall in the news this week, it&#8217;s a good time to look at 2013&#8217;s The Migrant Trail. Released as a tie-in for Marco Williams&#8217; documentary The Undocumented, The Migrant Trail is a browser-based game where you&#8217;re in the shoes of either an undocumented immigrant attempting to cross the Arizona border, [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 22: Freezing Rain and Dysentery on the Voter Suppression Trail</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-22-freezing-rain-and-dysentery-on-the-voter-suppression-trail/</link>
	<pubDate>Fri, 20 Jan 2017 02:12:20 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1694</guid>
	<description><![CDATA[Welcome back to season two! We&#8217;re slightly shifting focus to social impact games: games that explore social issues like elections, climate change, homelessness, and immigration. Each episode will evaluate the effectiveness of a different game. What was it trying to accomplish? Did it work? Our goal isnâ€™t to take a stance on the issues or [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Welcome back to season two! We&#8217;re slightly shifting focus to social impact games: games that explore social issues like elections, climate change, homelessness, and immigration. Each episode will evaluate the effectiveness of a different game. What]]></itunes:subtitle>
	<content:encoded><![CDATA[Welcome back to season two! We&#8217;re slightly shifting focus to social impact games: games that explore social issues like elections, climate change, homelessness, and immigration. Each episode will evaluate the effectiveness of a different game. What was it trying to accomplish? Did it work? Our goal isnâ€™t to take a stance on the issues or [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1694/episode-22-freezing-rain-and-dysentery-on-the-voter-suppression-trail.mp3" length="30.3" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Welcome back to season two! We&#8217;re slightly shifting focus to social impact games: games that explore social issues like elections, climate change, homelessness, and immigration. Each episode will evaluate the effectiveness of a different game. What was it trying to accomplish? Did it work? Our goal isnâ€™t to take a stance on the issues or [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Welcome back to season two! We&#8217;re slightly shifting focus to social impact games: games that explore social issues like elections, climate change, homelessness, and immigration. Each episode will evaluate the effectiveness of a different game. What was it trying to accomplish? Did it work? Our goal isnâ€™t to take a stance on the issues or [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 21: Agents and Avatars in Final Fantasy XV</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-21-agents-and-avatars-in-final-fantasy-xv/</link>
	<pubDate>Fri, 06 Jan 2017 02:10:51 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1693</guid>
	<description><![CDATA[Many games put you in the role of someone else. It&#8217;s right in the name of at least one genre: Role-Playing Game. We identify with each of these avatars to varying degrees. It&#8217;s hard to feel much of a connection with Pac-Man, but Link and Chrono were much easier to map onto ourselves. What did [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Many games put you in the role of someone else. It&#8217;s right in the name of at least one genre: Role-Playing Game. We identify with each of these avatars to varying degrees. It&#8217;s hard to feel much of a connection with Pac-Man, but Link and Chro]]></itunes:subtitle>
	<content:encoded><![CDATA[Many games put you in the role of someone else. It&#8217;s right in the name of at least one genre: Role-Playing Game. We identify with each of these avatars to varying degrees. It&#8217;s hard to feel much of a connection with Pac-Man, but Link and Chrono were much easier to map onto ourselves. What did [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1693/episode-21-agents-and-avatars-in-final-fantasy-xv.mp3" length="47.2" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Many games put you in the role of someone else. It&#8217;s right in the name of at least one genre: Role-Playing Game. We identify with each of these avatars to varying degrees. It&#8217;s hard to feel much of a connection with Pac-Man, but Link and Chrono were much easier to map onto ourselves. What did [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Many games put you in the role of someone else. It&#8217;s right in the name of at least one genre: Role-Playing Game. We identify with each of these avatars to varying degrees. It&#8217;s hard to feel much of a connection with Pac-Man, but Link and Chrono were much easier to map onto ourselves. What did [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 20: Putting Console Controllers on Your Resume</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-20-putting-console-controllers-on-your-resume/</link>
	<pubDate>Fri, 30 Dec 2016 02:09:33 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1692</guid>
	<description><![CDATA[Weâ€™ve talked often before about how games can use a GUI to teach you a skill or task useful in real life. But is another angle on this idea true too? Is expertise using the buttons on a console controller transferable to actual job skills? Militaries around the world certainly seem to think so. More [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Weâ€™ve talked often before about how games can use a GUI to teach you a skill or task useful in real life. But is another angle on this idea true too? Is expertise using the buttons on a console controller transferable to actual job skills? Militaries a]]></itunes:subtitle>
	<content:encoded><![CDATA[Weâ€™ve talked often before about how games can use a GUI to teach you a skill or task useful in real life. But is another angle on this idea true too? Is expertise using the buttons on a console controller transferable to actual job skills? Militaries around the world certainly seem to think so. More [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1692/episode-20-putting-console-controllers-on-your-resume.mp3" length="36.2" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Weâ€™ve talked often before about how games can use a GUI to teach you a skill or task useful in real life. But is another angle on this idea true too? Is expertise using the buttons on a console controller transferable to actual job skills? Militaries around the world certainly seem to think so. More [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Weâ€™ve talked often before about how games can use a GUI to teach you a skill or task useful in real life. But is another angle on this idea true too? Is expertise using the buttons on a console controller transferable to actual job skills? Militaries around the world certainly seem to think so. More [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 19: Boom, Headshot!</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-19-boom-headshot/</link>
	<pubDate>Fri, 23 Dec 2016 02:07:57 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1691</guid>
	<description><![CDATA[Itâ€™s not often thereâ€™s breaking news in the world of academic articles on gaming, but a potential retraction of an article is worth talking about. A 2014 study called â€œBoom, Headshot! Effect of Video Game Play and Controller Type on Firing Aim and Accuracyâ€ concluded that playing games with a gun-shaped controller, even briefly, will [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Itâ€™s not often thereâ€™s breaking news in the world of academic articles on gaming, but a potential retraction of an article is worth talking about. A 2014 study called â€œBoom, Headshot! Effect of Video Game Play and Controller Type on Firing Aim and ]]></itunes:subtitle>
	<content:encoded><![CDATA[Itâ€™s not often thereâ€™s breaking news in the world of academic articles on gaming, but a potential retraction of an article is worth talking about. A 2014 study called â€œBoom, Headshot! Effect of Video Game Play and Controller Type on Firing Aim and Accuracyâ€ concluded that playing games with a gun-shaped controller, even briefly, will [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1691/episode-19-boom-headshot.mp3" length="24.0" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Itâ€™s not often thereâ€™s breaking news in the world of academic articles on gaming, but a potential retraction of an article is worth talking about. A 2014 study called â€œBoom, Headshot! Effect of Video Game Play and Controller Type on Firing Aim and Accuracyâ€ concluded that playing games with a gun-shaped controller, even briefly, will [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Itâ€™s not often thereâ€™s breaking news in the world of academic articles on gaming, but a potential retraction of an article is worth talking about. A 2014 study called â€œBoom, Headshot! Effect of Video Game Play and Controller Type on Firing Aim and Accuracyâ€ concluded that playing games with a gun-shaped controller, even briefly, will [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 18: The Power of Not Believing in Yourself: Part 2 (Self-efficacy and Bloodborne)</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-18-the-power-of-not-believing-in-yourself-part-2-self-efficacy-and-bloodborne/</link>
	<pubDate>Fri, 16 Dec 2016 02:06:54 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1690</guid>
	<description><![CDATA[Last week we talked about self-efficacy, particularly how it relates to the high difficulty of the Dark Souls series. But Dark Souls actually goes against lots of advice about the relationship between self-efficacy and performance. It turns out thereâ€™s also controversy about giving rewards just to build self confidence or self-efficacy. Should we all get [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Last week we talked about self-efficacy, particularly how it relates to the high difficulty of the Dark Souls series. But Dark Souls actually goes against lots of advice about the relationship between self-efficacy and performance. It turns out thereâ€™s]]></itunes:subtitle>
	<content:encoded><![CDATA[Last week we talked about self-efficacy, particularly how it relates to the high difficulty of the Dark Souls series. But Dark Souls actually goes against lots of advice about the relationship between self-efficacy and performance. It turns out thereâ€™s also controversy about giving rewards just to build self confidence or self-efficacy. Should we all get [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1690/episode-18-the-power-of-not-believing-in-yourself-part-2-self-efficacy-and-bloodborne.mp3" length="33.8" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Last week we talked about self-efficacy, particularly how it relates to the high difficulty of the Dark Souls series. But Dark Souls actually goes against lots of advice about the relationship between self-efficacy and performance. It turns out thereâ€™s also controversy about giving rewards just to build self confidence or self-efficacy. Should we all get [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Last week we talked about self-efficacy, particularly how it relates to the high difficulty of the Dark Souls series. But Dark Souls actually goes against lots of advice about the relationship between self-efficacy and performance. It turns out thereâ€™s also controversy about giving rewards just to build self confidence or self-efficacy. Should we all get [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 17: The Power of Not Believing in Yourself &#8211; Part 1 (Self-efficacy and Dark Souls)</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-17-the-power-of-not-believing-in-yourself-part-1-self-efficacy-and-dark-souls/</link>
	<pubDate>Fri, 09 Dec 2016 02:04:51 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1689</guid>
	<description><![CDATA[How good are you at Dark Souls? Or put another way: What&#8217;s your perception of your related self-efficacy? The Dark Souls series is hard. Really, really hard. We&#8217;re just preparing you: You&#8217;ll die often, in new and interesting ways. So why do players stick with it? In the 1970s, psychologist Albert Bandura developed four factors [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[How good are you at Dark Souls? Or put another way: What&#8217;s your perception of your related self-efficacy? The Dark Souls series is hard. Really, really hard. We&#8217;re just preparing you: You&#8217;ll die often, in new and interesting ways. So wh]]></itunes:subtitle>
	<content:encoded><![CDATA[How good are you at Dark Souls? Or put another way: What&#8217;s your perception of your related self-efficacy? The Dark Souls series is hard. Really, really hard. We&#8217;re just preparing you: You&#8217;ll die often, in new and interesting ways. So why do players stick with it? In the 1970s, psychologist Albert Bandura developed four factors [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1689/episode-17-the-power-of-not-believing-in-yourself-part-1-self-efficacy-and-dark-souls.mp3" length="37.7" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How good are you at Dark Souls? Or put another way: What&#8217;s your perception of your related self-efficacy? The Dark Souls series is hard. Really, really hard. We&#8217;re just preparing you: You&#8217;ll die often, in new and interesting ways. So why do players stick with it? In the 1970s, psychologist Albert Bandura developed four factors [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[How good are you at Dark Souls? Or put another way: What&#8217;s your perception of your related self-efficacy? The Dark Souls series is hard. Really, really hard. We&#8217;re just preparing you: You&#8217;ll die often, in new and interesting ways. So why do players stick with it? In the 1970s, psychologist Albert Bandura developed four factors [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 16 &#8211; Accessibility is Better for Everyone</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-16-accessibility-is-better-for-everyone/</link>
	<pubDate>Fri, 02 Dec 2016 02:03:12 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1688</guid>
	<description><![CDATA[Ben Heck&#8217;s clever customization of an Xbox One controller for one-handed use.[/caption]The word â€œAccessibilityâ€ might bring to mind ramps, braille, and other physical world accommodations. Those are important, but the concepts extends to games and other digital media too. Sometimes it might even be a practical market share consideration: By some measurements 20% of gamers [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Ben Heck&#8217;s clever customization of an Xbox One controller for one-handed use.[/caption]The word â€œAccessibilityâ€ might bring to mind ramps, braille, and other physical world accommodations. Those are important, but the concepts extends to games ]]></itunes:subtitle>
	<content:encoded><![CDATA[Ben Heck&#8217;s clever customization of an Xbox One controller for one-handed use.[/caption]The word â€œAccessibilityâ€ might bring to mind ramps, braille, and other physical world accommodations. Those are important, but the concepts extends to games and other digital media too. Sometimes it might even be a practical market share consideration: By some measurements 20% of gamers [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1688/episode-16-accessibility-is-better-for-everyone.mp3" length="51.2" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Ben Heck&#8217;s clever customization of an Xbox One controller for one-handed use.[/caption]The word â€œAccessibilityâ€ might bring to mind ramps, braille, and other physical world accommodations. Those are important, but the concepts extends to games and other digital media too. Sometimes it might even be a practical market share consideration: By some measurements 20% of gamers [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Ben Heck&#8217;s clever customization of an Xbox One controller for one-handed use.[/caption]The word â€œAccessibilityâ€ might bring to mind ramps, braille, and other physical world accommodations. Those are important, but the concepts extends to games and other digital media too. Sometimes it might even be a practical market share consideration: By some measurements 20% of gamers [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 15 &#8211; Synthesizing and Salvaging Discovery Learning</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-15-synthesizing-and-salvaging-discovery-learning/</link>
	<pubDate>Fri, 25 Nov 2016 01:46:24 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1687</guid>
	<description><![CDATA[Happy Thanksgiving! If youâ€™re looking for an escape from the post-turkey awkward conversations, check out the conclusion of our series on Discovery Learning. In our previous two episodes, we examined the positives and negatives of discovery learning. But whatâ€™s the takeaway &#8211; is it a good or bad idea? Of course itâ€™s more complicated than [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Happy Thanksgiving! If youâ€™re looking for an escape from the post-turkey awkward conversations, check out the conclusion of our series on Discovery Learning. In our previous two episodes, we examined the positives and negatives of discovery learning. B]]></itunes:subtitle>
	<content:encoded><![CDATA[Happy Thanksgiving! If youâ€™re looking for an escape from the post-turkey awkward conversations, check out the conclusion of our series on Discovery Learning. In our previous two episodes, we examined the positives and negatives of discovery learning. But whatâ€™s the takeaway &#8211; is it a good or bad idea? Of course itâ€™s more complicated than [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1687/episode-15-synthesizing-and-salvaging-discovery-learning.mp3" length="32308661" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Happy Thanksgiving! If youâ€™re looking for an escape from the post-turkey awkward conversations, check out the conclusion of our series on Discovery Learning. In our previous two episodes, we examined the positives and negatives of discovery learning. But whatâ€™s the takeaway &#8211; is it a good or bad idea? Of course itâ€™s more complicated than [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Happy Thanksgiving! If youâ€™re looking for an escape from the post-turkey awkward conversations, check out the conclusion of our series on Discovery Learning. In our previous two episodes, we examined the positives and negatives of discovery learning. But whatâ€™s the takeaway &#8211; is it a good or bad idea? Of course itâ€™s more complicated than [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 14 &#8211; Adventure Games and Discovery Learning Gone Crazy</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-14-adventure-games-and-discovery-learning-gone-crazy/</link>
	<pubDate>Fri, 18 Nov 2016 01:44:40 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1686</guid>
	<description><![CDATA[Discovery learning remains very popular today, BUT! All is not well in the land of self-guided education. Every time the research catches up to discovery learning and starts to question how well it works, the name changes to aliases like problem-based learning, experiential learning, constructivist learning, etc. Pure discovery learning leads to frustration and misconceptions. [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Discovery learning remains very popular today, BUT! All is not well in the land of self-guided education. Every time the research catches up to discovery learning and starts to question how well it works, the name changes to aliases like problem-based le]]></itunes:subtitle>
	<content:encoded><![CDATA[Discovery learning remains very popular today, BUT! All is not well in the land of self-guided education. Every time the research catches up to discovery learning and starts to question how well it works, the name changes to aliases like problem-based learning, experiential learning, constructivist learning, etc. Pure discovery learning leads to frustration and misconceptions. [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1686/episode-14-adventure-games-and-discovery-learning-gone-crazy.mp3" length="38.6" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Discovery learning remains very popular today, BUT! All is not well in the land of self-guided education. Every time the research catches up to discovery learning and starts to question how well it works, the name changes to aliases like problem-based learning, experiential learning, constructivist learning, etc. Pure discovery learning leads to frustration and misconceptions. [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Discovery learning remains very popular today, BUT! All is not well in the land of self-guided education. Every time the research catches up to discovery learning and starts to question how well it works, the name changes to aliases like problem-based learning, experiential learning, constructivist learning, etc. Pure discovery learning leads to frustration and misconceptions. [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 13 &#8211; Discovery Learning in The Vanishing of Ethan Carter</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-13-discovery-learning-in-the-vanishing-of-ethan-carter/</link>
	<pubDate>Fri, 11 Nov 2016 01:43:28 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1685</guid>
	<description><![CDATA[The Vanishing of Ethan Carter is a 2014 all-around spooky game that doesn&#8217;t hold your hand. There&#8217;s even a note at the beginning stating that you&#8217;re on your own. You&#8217;re expected to learn as you go, figuring out not only how complex puzzles work but also sometimes the fact that you&#8217;re being confronted with a [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[The Vanishing of Ethan Carter is a 2014 all-around spooky game that doesn&#8217;t hold your hand. There&#8217;s even a note at the beginning stating that you&#8217;re on your own. You&#8217;re expected to learn as you go, figuring out not only how comple]]></itunes:subtitle>
	<content:encoded><![CDATA[The Vanishing of Ethan Carter is a 2014 all-around spooky game that doesn&#8217;t hold your hand. There&#8217;s even a note at the beginning stating that you&#8217;re on your own. You&#8217;re expected to learn as you go, figuring out not only how complex puzzles work but also sometimes the fact that you&#8217;re being confronted with a [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1685/episode-13-discovery-learning-in-the-vanishing-of-ethan-carter.mp3" length="26.8" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The Vanishing of Ethan Carter is a 2014 all-around spooky game that doesn&#8217;t hold your hand. There&#8217;s even a note at the beginning stating that you&#8217;re on your own. You&#8217;re expected to learn as you go, figuring out not only how complex puzzles work but also sometimes the fact that you&#8217;re being confronted with a [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[The Vanishing of Ethan Carter is a 2014 all-around spooky game that doesn&#8217;t hold your hand. There&#8217;s even a note at the beginning stating that you&#8217;re on your own. You&#8217;re expected to learn as you go, figuring out not only how complex puzzles work but also sometimes the fact that you&#8217;re being confronted with a [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 12: User Testing and Moral Choices in the Bioshock Series</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-12-user-testing-and-moral-choices-in-the-bioshock-series/</link>
	<pubDate>Fri, 04 Nov 2016 01:41:31 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1684</guid>
	<description><![CDATA[Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacriticâ€™s top 25 games ever. The gameâ€™s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacriticâ€™s top 25 games ever. The gameâ€™s story, all about an underwater city that fell victim to a mix of Objectivist thinking and su]]></itunes:subtitle>
	<content:encoded><![CDATA[Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacriticâ€™s top 25 games ever. The gameâ€™s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1684/episode-12-user-testing-and-moral-choices-in-the-bioshock-series.mp3" length="38.7" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacriticâ€™s top 25 games ever. The gameâ€™s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacriticâ€™s top 25 games ever. The gameâ€™s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 11: Metagaming and Knowledge Management</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-11-metagaming-and-knowledge-management/</link>
	<pubDate>Fri, 28 Oct 2016 01:46:13 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1683</guid>
	<description><![CDATA[Instead of examining one game in detail, this week the broader concept of metagaming caught our attention. From Dungeons &#038; Dragons to Tekken to League of Legends, tons of games can be played at a meta level. Thereâ€™s so much information about games out there, and whether you take it into account can make or [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Instead of examining one game in detail, this week the broader concept of metagaming caught our attention. From Dungeons &#038; Dragons to Tekken to League of Legends, tons of games can be played at a meta level. Thereâ€™s so much information about games]]></itunes:subtitle>
	<content:encoded><![CDATA[Instead of examining one game in detail, this week the broader concept of metagaming caught our attention. From Dungeons &#038; Dragons to Tekken to League of Legends, tons of games can be played at a meta level. Thereâ€™s so much information about games out there, and whether you take it into account can make or [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1683/episode-11-metagaming-and-knowledge-management.mp3" length="46525961" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Instead of examining one game in detail, this week the broader concept of metagaming caught our attention. From Dungeons &#038; Dragons to Tekken to League of Legends, tons of games can be played at a meta level. Thereâ€™s so much information about games out there, and whether you take it into account can make or [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Instead of examining one game in detail, this week the broader concept of metagaming caught our attention. From Dungeons &#038; Dragons to Tekken to League of Legends, tons of games can be played at a meta level. Thereâ€™s so much information about games out there, and whether you take it into account can make or [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 10: Managing Expectations for No Man&#8217;s Sky</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-10-managing-expectations-for-no-mans-sky/</link>
	<pubDate>Fri, 21 Oct 2016 01:33:09 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1682</guid>
	<description><![CDATA[We made it to episode 10! Double digits! Released in August, No Man&#8217;s Sky was one of the most hyped new games of 2016. Promotional materials and press coverage promised 18 quintillion planets to fly your spaceship to, and innumerable things to do on and around each destination. Gamers got those 18 quintillion planets on [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[We made it to episode 10! Double digits! Released in August, No Man&#8217;s Sky was one of the most hyped new games of 2016. Promotional materials and press coverage promised 18 quintillion planets to fly your spaceship to, and innumerable things to do o]]></itunes:subtitle>
	<content:encoded><![CDATA[We made it to episode 10! Double digits! Released in August, No Man&#8217;s Sky was one of the most hyped new games of 2016. Promotional materials and press coverage promised 18 quintillion planets to fly your spaceship to, and innumerable things to do on and around each destination. Gamers got those 18 quintillion planets on [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1682/episode-10-managing-expectations-for-no-mans-sky.mp3" length="33423359" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We made it to episode 10! Double digits! Released in August, No Man&#8217;s Sky was one of the most hyped new games of 2016. Promotional materials and press coverage promised 18 quintillion planets to fly your spaceship to, and innumerable things to do on and around each destination. Gamers got those 18 quintillion planets on [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[We made it to episode 10! Double digits! Released in August, No Man&#8217;s Sky was one of the most hyped new games of 2016. Promotional materials and press coverage promised 18 quintillion planets to fly your spaceship to, and innumerable things to do on and around each destination. Gamers got those 18 quintillion planets on [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 09: Incentives and Emotional Impact in Papers, Please</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-09-incentives-and-emotional-impact-in-papers-please/</link>
	<pubDate>Fri, 14 Oct 2016 01:23:00 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1679</guid>
	<description><![CDATA[This week we concluded our three week Arstotzkan travelogue with a look at how Papers, Please handles incentives and emotional impact. The game has an unusually subtle approach to morality and choices, and avoids Mass Effect style extreme polarized choices between good and evil. How does this all tie in to incentivizing performance improvement? What [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[This week we concluded our three week Arstotzkan travelogue with a look at how Papers, Please handles incentives and emotional impact. The game has an unusually subtle approach to morality and choices, and avoids Mass Effect style extreme polarized choic]]></itunes:subtitle>
	<content:encoded><![CDATA[This week we concluded our three week Arstotzkan travelogue with a look at how Papers, Please handles incentives and emotional impact. The game has an unusually subtle approach to morality and choices, and avoids Mass Effect style extreme polarized choices between good and evil. How does this all tie in to incentivizing performance improvement? What [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1679/episode-09-incentives-and-emotional-impact-in-papers-please.mp3" length="46213328" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This week we concluded our three week Arstotzkan travelogue with a look at how Papers, Please handles incentives and emotional impact. The game has an unusually subtle approach to morality and choices, and avoids Mass Effect style extreme polarized choices between good and evil. How does this all tie in to incentivizing performance improvement? What [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[This week we concluded our three week Arstotzkan travelogue with a look at how Papers, Please handles incentives and emotional impact. The game has an unusually subtle approach to morality and choices, and avoids Mass Effect style extreme polarized choices between good and evil. How does this all tie in to incentivizing performance improvement? What [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 08: User Experience in Papers, Please</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-08-user-experience-in-papers-please/</link>
	<pubDate>Fri, 07 Oct 2016 01:10:45 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1678</guid>
	<description><![CDATA[After our discussion of Papers, Pleaseâ€™s lessons in instructional design, this week we found the gameâ€™s interesting and sometimes counterintuitive applications of user experience and design principles. Thereâ€™s friction in almost everything you do in this game, but why isnâ€™t that annoying? And just how does Papers, Please handle abstracting analog objects into digital representations? [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[After our discussion of Papers, Pleaseâ€™s lessons in instructional design, this week we found the gameâ€™s interesting and sometimes counterintuitive applications of user experience and design principles. Thereâ€™s friction in almost everything you do i]]></itunes:subtitle>
	<content:encoded><![CDATA[After our discussion of Papers, Pleaseâ€™s lessons in instructional design, this week we found the gameâ€™s interesting and sometimes counterintuitive applications of user experience and design principles. Thereâ€™s friction in almost everything you do in this game, but why isnâ€™t that annoying? And just how does Papers, Please handle abstracting analog objects into digital representations? [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1678/episode-08-user-experience-in-papers-please.mp3" length="36072802" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[After our discussion of Papers, Pleaseâ€™s lessons in instructional design, this week we found the gameâ€™s interesting and sometimes counterintuitive applications of user experience and design principles. Thereâ€™s friction in almost everything you do in this game, but why isnâ€™t that annoying? And just how does Papers, Please handle abstracting analog objects into digital representations? [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[After our discussion of Papers, Pleaseâ€™s lessons in instructional design, this week we found the gameâ€™s interesting and sometimes counterintuitive applications of user experience and design principles. Thereâ€™s friction in almost everything you do in this game, but why isnâ€™t that annoying? And just how does Papers, Please handle abstracting analog objects into digital representations? [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 07: Instructional Design in Papers, Please</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-07-instructional-design-in-papers-please/</link>
	<pubDate>Fri, 30 Sep 2016 01:07:16 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1677</guid>
	<description><![CDATA[In Papers, Please players step into the shoes of a border control agent faced with increasingly byzantine rules to admit or deny entry into Glorious Arstotzka. Each game-day presents you with new restrictions on what paperwork to check. The difficulty ramps up slowly but surely, and by the end of the game youâ€™re adeptly cross-referencing [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[In Papers, Please players step into the shoes of a border control agent faced with increasingly byzantine rules to admit or deny entry into Glorious Arstotzka. Each game-day presents you with new restrictions on what paperwork to check. The difficulty ra]]></itunes:subtitle>
	<content:encoded><![CDATA[In Papers, Please players step into the shoes of a border control agent faced with increasingly byzantine rules to admit or deny entry into Glorious Arstotzka. Each game-day presents you with new restrictions on what paperwork to check. The difficulty ramps up slowly but surely, and by the end of the game youâ€™re adeptly cross-referencing [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1677/episode-07-instructional-design-in-papers-please.mp3" length="34.8" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In Papers, Please players step into the shoes of a border control agent faced with increasingly byzantine rules to admit or deny entry into Glorious Arstotzka. Each game-day presents you with new restrictions on what paperwork to check. The difficulty ramps up slowly but surely, and by the end of the game youâ€™re adeptly cross-referencing [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[In Papers, Please players step into the shoes of a border control agent faced with increasingly byzantine rules to admit or deny entry into Glorious Arstotzka. Each game-day presents you with new restrictions on what paperwork to check. The difficulty ramps up slowly but surely, and by the end of the game youâ€™re adeptly cross-referencing [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 06: Communication Training via Witness</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-06-communication-training-via-witness/</link>
	<pubDate>Thu, 22 Sep 2016 15:12:57 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1676</guid>
	<description><![CDATA[Witness, a cooperative crime-solving mystery board game, is on our minds. In Witness, each player knows different facts about the case. Gameplay revolves around whispering clues to each other in an effort to piece everything together. Itâ€™s so clearly applicable to communications training and working in cross-functional teams that Witness doesnâ€™t just provide lessons &#8211; [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Witness, a cooperative crime-solving mystery board game, is on our minds. In Witness, each player knows different facts about the case. Gameplay revolves around whispering clues to each other in an effort to piece everything together. Itâ€™s so clearly a]]></itunes:subtitle>
	<content:encoded><![CDATA[Witness, a cooperative crime-solving mystery board game, is on our minds. In Witness, each player knows different facts about the case. Gameplay revolves around whispering clues to each other in an effort to piece everything together. Itâ€™s so clearly applicable to communications training and working in cross-functional teams that Witness doesnâ€™t just provide lessons &#8211; [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1676/episode-06-communication-training-via-witness.mp3" length="14846327" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Witness, a cooperative crime-solving mystery board game, is on our minds. In Witness, each player knows different facts about the case. Gameplay revolves around whispering clues to each other in an effort to piece everything together. Itâ€™s so clearly applicable to communications training and working in cross-functional teams that Witness doesnâ€™t just provide lessons &#8211; [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Witness, a cooperative crime-solving mystery board game, is on our minds. In Witness, each player knows different facts about the case. Gameplay revolves around whispering clues to each other in an effort to piece everything together. Itâ€™s so clearly applicable to communications training and working in cross-functional teams that Witness doesnâ€™t just provide lessons &#8211; [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 05: Onboarding in Super Mario Maker</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-05-mario-maker/</link>
	<pubDate>Thu, 15 Sep 2016 15:09:13 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1675</guid>
	<description><![CDATA[Super Mario Maker, a game for the Wii U, could probably support entire books about the approaches and design choices it reflects. Itâ€™s a complex level creator for classic side-scrolling Mario games. Anybody can use 72 different pieces in infinite combinations to build the Mario level of their dreams (or nightmares). Imagine being dumped into [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Super Mario Maker, a game for the Wii U, could probably support entire books about the approaches and design choices it reflects. Itâ€™s a complex level creator for classic side-scrolling Mario games. Anybody can use 72 different pieces in infinite combi]]></itunes:subtitle>
	<content:encoded><![CDATA[Super Mario Maker, a game for the Wii U, could probably support entire books about the approaches and design choices it reflects. Itâ€™s a complex level creator for classic side-scrolling Mario games. Anybody can use 72 different pieces in infinite combinations to build the Mario level of their dreams (or nightmares). Imagine being dumped into [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1675/episode-05-mario-maker.mp3" length="26375731" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Super Mario Maker, a game for the Wii U, could probably support entire books about the approaches and design choices it reflects. Itâ€™s a complex level creator for classic side-scrolling Mario games. Anybody can use 72 different pieces in infinite combinations to build the Mario level of their dreams (or nightmares). Imagine being dumped into [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Super Mario Maker, a game for the Wii U, could probably support entire books about the approaches and design choices it reflects. Itâ€™s a complex level creator for classic side-scrolling Mario games. Anybody can use 72 different pieces in infinite combinations to build the Mario level of their dreams (or nightmares). Imagine being dumped into [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 04: Cooperative Learning Principles in Pandemic Legacy</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-04-cooperative-learning-principles-in-pandemic-legacy/</link>
	<pubDate>Wed, 07 Sep 2016 15:05:53 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1674</guid>
	<description><![CDATA[Brandon introduces Pandemic Legacy and its applications of cooperative learning principles in this weekâ€™s shorter â€œlockpick&#8221; episode. Pandemic Legacy is a collaborative board game that takes a serialized approach to gameplay. Players work together to stop the spread of diseases around the world, and consequences of decisions made during one game carry forward to the [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Brandon introduces Pandemic Legacy and its applications of cooperative learning principles in this weekâ€™s shorter â€œlockpick&#8221; episode. Pandemic Legacy is a collaborative board game that takes a serialized approach to gameplay. Players work toget]]></itunes:subtitle>
	<content:encoded><![CDATA[Brandon introduces Pandemic Legacy and its applications of cooperative learning principles in this weekâ€™s shorter â€œlockpick&#8221; episode. Pandemic Legacy is a collaborative board game that takes a serialized approach to gameplay. Players work together to stop the spread of diseases around the world, and consequences of decisions made during one game carry forward to the [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1674/episode-04-cooperative-learning-principles-in-pandemic-legacy.mp3" length="27.4" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Brandon introduces Pandemic Legacy and its applications of cooperative learning principles in this weekâ€™s shorter â€œlockpick&#8221; episode. Pandemic Legacy is a collaborative board game that takes a serialized approach to gameplay. Players work together to stop the spread of diseases around the world, and consequences of decisions made during one game carry forward to the [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[Brandon introduces Pandemic Legacy and its applications of cooperative learning principles in this weekâ€™s shorter â€œlockpick&#8221; episode. Pandemic Legacy is a collaborative board game that takes a serialized approach to gameplay. Players work together to stop the spread of diseases around the world, and consequences of decisions made during one game carry forward to the [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 03: Experiential Learning and Text-Based Training in Mr Robot: Exfiltration</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-03-experiential-learning-and-text-based-training-in-mr-robot-exfiltration/</link>
	<pubDate>Thu, 01 Sep 2016 15:01:35 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1673</guid>
	<description><![CDATA[In a smaller â€œlockpick&#8221; episode, we take a look at the new awkwardly named game Mr. Robot: 1.51exfiltrati0n. The game (available for iOS and Android) pretends to be a messaging app like WhatsApp or Facebook Messenger. Set in the world of the TV show Mr. Robot, you take on the role of a hacker specializing [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[In a smaller â€œlockpick&#8221; episode, we take a look at the new awkwardly named game Mr. Robot: 1.51exfiltrati0n. The game (available for iOS and Android) pretends to be a messaging app like WhatsApp or Facebook Messenger. Set in the world of the TV s]]></itunes:subtitle>
	<content:encoded><![CDATA[In a smaller â€œlockpick&#8221; episode, we take a look at the new awkwardly named game Mr. Robot: 1.51exfiltrati0n. The game (available for iOS and Android) pretends to be a messaging app like WhatsApp or Facebook Messenger. Set in the world of the TV show Mr. Robot, you take on the role of a hacker specializing [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1673/episode-03-experiential-learning-and-text-based-training-in-mr-robot-exfiltration.mp3" length="21.9" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In a smaller â€œlockpick&#8221; episode, we take a look at the new awkwardly named game Mr. Robot: 1.51exfiltrati0n. The game (available for iOS and Android) pretends to be a messaging app like WhatsApp or Facebook Messenger. Set in the world of the TV show Mr. Robot, you take on the role of a hacker specializing [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[In a smaller â€œlockpick&#8221; episode, we take a look at the new awkwardly named game Mr. Robot: 1.51exfiltrati0n. The game (available for iOS and Android) pretends to be a messaging app like WhatsApp or Facebook Messenger. Set in the world of the TV show Mr. Robot, you take on the role of a hacker specializing [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 2: Gone Home</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-2-gone-home/</link>
	<pubDate>Thu, 25 Aug 2016 14:52:45 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1670</guid>
	<description><![CDATA[This week we discuss the UX and Instructional Design potential of Gone Home, 2013â€™s 12th highest rated PC game on MetaCritic and the 2014 Games for Change Game of the Year. Itâ€™s also an excellent walking simulator. Gone Home is available on PC, PS4, and Xbox One. Show Notes &#38; Links: An Application of Bloomâ€™s [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[This week we discuss the UX and Instructional Design potential of Gone Home, 2013â€™s 12th highest rated PC game on MetaCritic and the 2014 Games for Change Game of the Year. Itâ€™s also an excellent walking simulator. Gone Home is available on PC, PS4, ]]></itunes:subtitle>
	<content:encoded><![CDATA[This week we discuss the UX and Instructional Design potential of Gone Home, 2013â€™s 12th highest rated PC game on MetaCritic and the 2014 Games for Change Game of the Year. Itâ€™s also an excellent walking simulator. Gone Home is available on PC, PS4, and Xbox One. Show Notes &#38; Links: An Application of Bloomâ€™s [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1670/episode-2-gone-home.mp3" length="62.8" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This week we discuss the UX and Instructional Design potential of Gone Home, 2013â€™s 12th highest rated PC game on MetaCritic and the 2014 Games for Change Game of the Year. Itâ€™s also an excellent walking simulator. Gone Home is available on PC, PS4, and Xbox One. Show Notes &#38; Links: An Application of Bloomâ€™s [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[This week we discuss the UX and Instructional Design potential of Gone Home, 2013â€™s 12th highest rated PC game on MetaCritic and the 2014 Games for Change Game of the Year. Itâ€™s also an excellent walking simulator. Gone Home is available on PC, PS4, and Xbox One. Show Notes &#38; Links: An Application of Bloomâ€™s [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 1: Life Is Strange</title>
	<link>https://www.hiddenpeanuts.com/archives/podcast/episode-1-life-is-strange/</link>
	<pubDate>Mon, 08 Aug 2016 02:17:44 +0000</pubDate>
	<dc:creator><![CDATA[Chad Haefele and Brandon Carper]]></dc:creator>
	<guid isPermaLink="false">https://www.hiddenpeanuts.com/?post_type=podcast&#038;p=1669</guid>
	<description><![CDATA[In our inaugural episode, we talk about elements of Instructional Design and User Experience that caught our attention in Life Is Strange. The first episode of Life Is Strange is free to play on PS3, PS4, Xbox 360, Xbox One, and Steam. Show Notes &#38; Links: Cathy Moore&#8217;s Training Scenarios Building Expertise, by Ruth C. [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[In our inaugural episode, we talk about elements of Instructional Design and User Experience that caught our attention in Life Is Strange. The first episode of Life Is Strange is free to play on PS3, PS4, Xbox 360, Xbox One, and Steam. Show Notes &#38; L]]></itunes:subtitle>
	<content:encoded><![CDATA[In our inaugural episode, we talk about elements of Instructional Design and User Experience that caught our attention in Life Is Strange. The first episode of Life Is Strange is free to play on PS3, PS4, Xbox 360, Xbox One, and Steam. Show Notes &#38; Links: Cathy Moore&#8217;s Training Scenarios Building Expertise, by Ruth C. [&#8230;]]]></content:encoded>
	<enclosure url="https://www.hiddenpeanuts.com/podcast-download/1669/episode-1-life-is-strange.mp3" length="42432768" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In our inaugural episode, we talk about elements of Instructional Design and User Experience that caught our attention in Life Is Strange. The first episode of Life Is Strange is free to play on PS3, PS4, Xbox 360, Xbox One, and Steam. Show Notes &#38; Links: Cathy Moore&#8217;s Training Scenarios Building Expertise, by Ruth C. [&#8230;]]]></itunes:summary>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Chad Haefele and Brandon Carper]]></itunes:author>	<googleplay:description><![CDATA[In our inaugural episode, we talk about elements of Instructional Design and User Experience that caught our attention in Life Is Strange. The first episode of Life Is Strange is free to play on PS3, PS4, Xbox 360, Xbox One, and Steam. Show Notes &#38; Links: Cathy Moore&#8217;s Training Scenarios Building Expertise, by Ruth C. [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>
	</channel>
</rss>
