Episode 12: User Testing and Moral Choices in the Bioshock Series

Thursday, November 3rd 2016

Bioshock logoBioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacritic’s top 25 games ever.

The game’s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience among games. But does it deserve that praise? And did Bioshock: Infinite improve on anything when it showed up in 2013?

This week we talk about Bioshock’s approach to moral choices (especially in comparison to Papers, Please), transferability of training, and whether or not the studio’s approach to user testing made any sense.

Show Notes & Links

Other games mentioned in this episode

  • Bioshock 2
  • System Shock 2
  • Spec Ops: The Line
  • Metal Gear: Solid
  • Mass Effect
  • Star Wars: Knights of the Old Republic
  • Papers, Please

03. November 2016 by Chad Haefele
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