Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacriticâ€™s top 25 games ever.
The gameâ€™s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience among games. But does it deserve that praise? And did Bioshock: Infinite improve on anything when it showed up in 2013?
This week we talk about Bioshockâ€™s approach to moral choices (especially in comparison to Papers, Please), transferability of training, and whether or not the studioâ€™s approach to user testing made any sense.
Show Notes & Links
- During recording I couldnâ€™t remember how many Little Sisters are in the game. There are 21.
- Bioshock on Metacritic
- Bioshock Collection on Metacritic
- Ken Levineâ€™s Rolling Stone interview
- Transfer of Training
- The effect of a persuasive social impact game on affective learning and attitude
- Persuasive Games, by Ian Bogost
- Early interviews and articles about Bioshock: Infiniteâ€™s 1999 mode:
Engadget | Game Informer | Irrational Games
- How Many Test Users in a Usability Study? By Jakob Nielsen
Other games mentioned in this episode
- Bioshock 2
- System Shock 2
- Spec Ops: The Line
- Metal Gear: Solid
- Mass Effect
- Star Wars: Knights of the Old Republic
- Papers, Please