Top 10 multiplayer video game countdown: #4

super smash brothers meleeMy fourth favorite multiplayer video game of all time:
Super Smash Brothers Melee (GC)

As I enter the top four, things get really hard to call. Every game from here on out could easily have taken first place, and separating them out came down to small details.

Smash Brothers is another great party game. Nintendo crammed all their franchise characters into this one: Mario, Luigi, Samus Aran, Kirby, Pikachu, and many more. Dump them into a level, and try to beat the cartoony goodness out of them. This is kid-friendly, blood and cruelty-free game.

One reason I love the game is variety. There’s tons of characters and levels to pick from in your battles, many unique moves for every one, and dozens of items to add some spice to the battles. There’s always something new in each round.

SSBM can also be picked up on a basic level by near anybody. Only slightly more complex than Monkey Ball, most moves can be accomplished by a combination of the directional stick and two buttons.

The only thing that keeps it from a higher spot on the list is the ease of fighting cheap. A number of characters have one move that is nigh-unbeatable. Repeating it over and over can guarantee victory even in the most unskilled of hands. Not that I’m innocent of these tactics on occasion, but thankfully a group of friends can agree to avoid the situation.

A sequel has been announced as a launch title for Nintendo’s next console, the Revolution. But this time, with online play! Nintendo would have to try pretty hard to screw that up.

Top 10 multiplayer video game countdown: #5

super monkey ballMy fifth favorite multiplayer video game of all time:
Super Monkey Ball (GC)

This is a bizarre concept. There’s cute animated monkey imprisoned in hamster-style balls. When the monkey runs around inside the ball, the ball rolls around the level. Single-player mode focuses on getting your monkey through obstacle courses to the goal.

In multiplayer, it gets even stranger. There are a series of different mini-games, each one unique:

Monkey Billiards – Monkeys are imprisoned inside each ball
Monkey Bowling – Your monkey is inside the ball and steers it
Monkey Golf – Monkey inside the ball again
Monkey Race – Mari0 Kart style races
Monkey Fight – Each monkey has a boxing glove stuck into the front of the ball and tries to knock the others out
Monkey Target – Your ball opens up into a glider, and you try to land the monkey on a target

Bizarre? yes. Addictive? also yes.

This is another example of a game with only average gameplay by itself. However, the quick pace and variety of the mini games make it ideal for a large group setting. Each mode is four-player, taking full advantage of the Gamecube’s four controller ports.

This is also a game for non-gamers – rarely do the different modes use more than one button and the directional stick, so anybody can get in on the fun. Plus, the monkeys are just so darned cute!

There was a sequel, aptly titled Super Monkey Ball 2. But it doesn’t quite recapture the magic. New mini-games like Monkey Boat feel tacked on with awkward controls. Stick with the original.

Top 10 multiplayer video game countdown: #6

super mario kartMy sixth favorite multiplayer video game of all time:
Super Mario Kart (SNES)

Mario has always been Nintendo’s bread and butter. What better way to capitalize on the Italian plumber we know and love than by letting him race go karts?

OK, so it doesn’t make a lot of sense. But do any of Mario’s adventures, when you really think about it? Just go with the flow.

Super Mario Kart is a joy to play. Each of the many selectable racers have their own stats. Bowser has slow acceleration but can knock anybody out of his way, for example. Picking the right driver can make all the difference in a given race.

SMK is not simply a racing game. Here Nintendo created a unique blend of racing and combat. Stuck in last place? Unleash a turtle shell that homes in on its helpless target and knocks them out for a few crucial seconds.

Taking full advantage of this battle element, the game has an entirely separate combat mode. Racers drive around in an enclosed arena, picking up shells, banana peels, feathers, and more in an effort to do in their opponent. My brother and I spent more time in this mode than the rest of the game combined.

The beauty of Super Mario Kart is in its simplicity. There’s no manual shifting, no overly complicated tracks, no complicated targeting system – anybody can pick it up and play.

Mario Kart made the move to the Nintendo 64, Gamecube, and full 3D, and for some reason it didn’t capture the same magic again. Many would disagree with me, but I still prefer the SNES version. Next month the newest incarnation debuts on the Nintendo DS handheld, and this time I have high hopes. The addition of online play will add to the game substantially.

Top 10 multiplayer video game countdown: #7

turok rage warsMy seventh favorite multiplayer video game of all time:
Turok – Rage Wars (N64)

Really, this entry applies to the Turok series as a whole. Rage Wars is just the installment I remember playing the most.

The key to Turok was in its 4-player deathmatches. There was a single player campaign, sure, but I don’t think I ever touched it. This game felt like it was designed from the ground up as multiplayer gold.

Even so, it wouldn’t even place on this list without one single game type: Shoot the monkey. I never saw anything like it before, and haven’t since. One player is randomly chosen to become a small, screeching monkey running around the level. Everyone else’s goal is to shoot that monkey. Once the monkey shuffles off this mortal coil, someone else becomes the monkey. At the end of a time limit, he with the most monkey kills wins. Variations had the target as a chicken or lizard. Whoever came up with this idea gets a gold medal from me. Multiplayer in first person shooters such as this rarely brings anything new to the genre besides graphics and new guns. A little creativity goes a long way.

I spent many an evening in high school crowded around a Nintendo 64 and taking turns at this gem. Highly customizable battles added to the shine – especially unique weapons like the cerebral bore, inflator gun, shrinking gun, and freeze gun. Every round was fun in a new way.

Top 10 multiplayer video game countdown: #8

Secret of Mana
My eighth favorite multiplayer video game of all time:
Secret of Mana (SNES)

Secret of Mana was unique in two ways. Not only did it have real-time combat, but it supported three-player simultaneous gaming. Few other role playing games can compete.

The story is pretty standard stuff: You’re the regular joe guy in a medieval village – until you learn of your destiny to pull the sword from the stone and save the world.

Thankfully, Mana’s responsive controls, smooth menu system, extensive options, and collaborative strategies help elevate it to the stuff of legend. I’m generally not a big proponent of RPGs, but this one managed to suck me in.

A couple of summers ago, two friends and I dusted off the old SNES, rustled up an adapter for multiple controllers, and played through it again. Despite being somewhat cliched, the story does have its heartrending moments, and kept me interested all the way through. Secret of Mana stands the test of time, and even twelve years later maintains a used selling price close to its original point.

Top 10 multiplayer video game countdown: #9

tekkenMy ninth favorite multiplayer video game of all time:
Tekken 3 (PS1)

Tekken 3 is one of the few fighting games I’ve ever played to any great extent. Its simple, and playable without extensive knowledge of 27-button combo attacks. Those attacks are there if you desire to learn them, but are not essential to victory. The pace of battles is quick, so a number of players can be rotated in and out in a short block of time.

Meanwhile, crazy characters like the diminutive dinosaur Gon, space ninja Yoshimitsu and his buddy the drunken doc keep you coming back and goofing around. However, prepare to be frustrated when your buddy masters the ‘knee to the groin’ move belonging to one of the female fighters.

For an added bonus, play the game on DDR pads. Your ‘dance’ moves translate into fighting moves on the screen. After a few minutes of hilarity, 99% of games in this fashion devolve into a real shoving match as you try to push your opponent off their dance pad and thus ensure victory.

Top 10 multiplayer video game countdown: #10

My tenth favorite multiplayer video game of all time:
Worms Armageddon (PC)

There’s a certain simple madness to this game that I can’t resist. You control a team of cute anthropomorphic cartoon worms with a vast aresnal at their disposal. In a twist on the old “gorilla throwing bananas at another gorilla” QBasic game, you have to take many factors into account in your destruction of the opposing team: Wind, distance, barriers, timing, crazy explosion shapes, etc.

I first encountered this game freshman year of college, when it was about all our bare-bones laptops could handle. It broke the ice between a lot of us on the hall, and we wiled away many a happy hour.

As an added bonus, I appreciate the game for taking a surprising amount of brainpower. Crafting that perfect grenade toss to come from behind and win takes both a keen mind and steady hand. And how can you resist the exploding, flying SuperSheep?

E-reading Update

I’ve been discovering a bunch of quality net-published fiction recently. Here’s a couple worthy of your time.

David Wellington’s Monster Planet is on track to wrap up this Friday. Wellington started the ambitious blog-based trilogy in April of ’04 with Monster Island, a story of a zombie-infected Manhattan a few months after the outbreak.

He followed it up with Monster Nation, the prequel of just how the zombie outbreak progressed across the United States.

Monster Planet brings everything to a head – grand fantasy, horror and characterization on a global scale. The pentultimate chapter hits on Wednesday, and the finale on Friday.

You might think that zombie stories = mindless crap. And in some cases, you’re right. But Wellington wisely focuses on his characters, and just how the situation affects the ensemble cast. He’s got a couple of “big ideas” that play with the genre conventions too, which I won’t spoil.

Half of the fun has been following the comments readers leave after each chapter. In some cases Wellington has subtlely shifted his story arc thanks to audience input. Not an entirely collaborative story, but there are elements. In perhaps the most obvious one, the main villain of Planet is named after a very frequent and loyal commenter. Elsewhere, when fans felt that it was left up in the air whether a particular character survivied, the author made sure to spell out in a later chapter just what fate had befallen the man. One reader was having a rough time with his relationship, and Wellington obliged him in a cathartic bit of fun by making the girl a zombie-ized background character. The list goes on.

The serialized, ‘cliffhangerized’ format is addictive. I plowed through the first two novels in just a few days after discovering them. And hey, its free!

In other options, there’s Cory Doctorow. I’m a bit of a latecomer to the BoingBoing founder’s fiction, but he’s got a pretty decent archive up on Salon.com.

Currently, Themepunks updates with a new chapter every Monday. This is a story of Doctorow’s vision of the 21st century economy, and where collaborative technologies and abundance of raw tech materials will eventually take us. There’s a thousand and one points in here where I paused to think about the implications of the astonishingly realistic setting.

If you’re at all interested in the development of societies in massively multiplayer games such as World of Warcraft, 2004’s Anda’s Game is fascinating. You have to trudge through Salon’s somewhat clunky ‘sitepass’ system to read these stories without subscribing, but the result is worth it.

In other news, Harvey Danger released their newest album (for free!) in MP3 format today.

Library Journal Bloggers’ Roundtable

The roundtable discussion/article I took part in at ALA in June is now up on Library Journal’s website!

Here’s what I wrote immediately after the event itself.

I can’t wait to get my hands on the print edition (October 1st issue) and see what it looks like. Especially anxious to see if there’s any pictures. Extra thanks to Michael Stephens and Brian Kenney for putting it all together.

10/3/05 update: We made the cover! I didn’t expect this at all, and am thrilled! (I’m the head just to the right of ‘talkin’) Must find print copy now!

I’d also like to echo what Meredith said, in that there was oodles of insight from the discussion that didn’t make it into the article. Going to ALA was worth it for that conversation alone.

Random catch-up

I’ve been falling behind on blogging recently, I’ll admit. Here’s a quick list of stuff that has caught my eye recently:

WordPress is offering free blog hosting along the lines of blogger’s setup. Simply get in line at WordPress.com and await your golden ticket. I really love working in wordpress, and having someone else keep an eye on updates and general maintenance for me would make it even better!

Meebo.com is an amazing web-based meta-IM service. I’m really excited about all these “web 2.0″/Ajax sites we’re seeing pop up. My only real problem with Meebo is that its too easy to accidentally close the window and log off. But its still a great product for being so early in development. Its great to see real applications that are entirely web-based.

Speaking of Ajaxy sites, Netvibes.com is my new homepage. Its similar to Microsoft’s Start.com and Google’s IG, but better executed. I’ve never been able to stay logged into Google’s between browser sessions, for example. Plus, it lets you put multiple Gmail accounts on the page, something neither other service does. I can monitor my ‘real’ account and my spamcatcher at the same time! Netvibes could use a better, more relevant URL though… I keep having to look it up.

In library land, D-Lib has a great analysis article this month on the Google Print project. I admit a bit shamefully that I haven’t been following news on this topic as closely as I probably should. This piece was a good catchup.

Nintendo finally unveiled the controller for their next console, the Revolution. And the design is, well, revolutionary. There’s tons of potential for innovative, more fully interactive gameplay here, and I sincerely hope Nintendo follows through. I find myself more and more drawn to the innovative games over the newest hot shooters recently. The Revolution might be the one next gen console I invest in.

I also continue to really enjoy and learn from Digg.com. I’m trying to find a way to integrate my recent diggs into the site here, but I just can’t make it work with the design. Suggestions are welcome.

That’s all for now, I hope to be back more fully in the blogging swing of things soon.