The Internet Librarian 2005 conference kicks off today in Monterey, California. I am unable to make it this year, but plan on ramping up my conference travel on other occasions. Have fun everybody, and blog away! I need my vicarious fix.
General
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Communication from on high
I think my favorite thing about this new mini-explosion of ‘net-based startups and products is that the creators are so accessible.
I’ve posted about Ning, Synchroedit, and Meetro in particular in the last couple of months, and in every one of those posts I’ve had comments appear from developers and others involved in the projects.
I assume they’re monitoring various blog search engines for mentions of the products. Wonderful! The developers end up with feedback from users who didn’t even know they were providing it, as well as a chance to clear up misconceptions. In the case of Ning, I also received tech support before I asked for it. Now that’s service!
Maybe I was a bit young to notice at the time, but I don’t remember seeing open lines of communication between the last round of tech startups and users. Sure, it takes a bit of extra time to maintain, but frank discussion can only help make your product better.
Ning – an attempt at social application development for dummies
I discovered Ning a while back, signed up for a beta developer’s account, and then promptly forgot about it. Today my account was activated, so I spent a bit of time attempting to create my own application.
Ning’s goal is to enable anybody to create “social applications” a la Flickr, Craigslist, etc. Essentially, web sites that focus on and serve a particular community.
Theoretically, anybody with a developer’s account can get an app up and running quickly here. The key is the ability to ‘clone’ existing apps. You make an exact copy of an app someone else has produced (code is not exactly secret in Ning), and then customize to your heart’s content. Put more simply, you are free to remix anybody else’s Ning-based site into something purely your own.
As Ning’s homepage proclaims, you can make a Craigslist for any city, a Flickr for any event, a Zagat for any interest… etc. I tried my hand at modifying an existing teacher review app (http://ratemyteachers.ning.com/) into a comic book rating system.
By following the readme file helpfully contained my newly cloned app, I was able to customize the interface on a basic level fairly quickly. Impressed, I went to add a sample comic review. I was promptly shown an error, informing me that I must not leave blank a field which I clearly did fill in.
I obviously either touched some code I shouldn’t have, or didn’t touch some that I should. I spent 15 minutes knocking my head against the files making up my app, but to no avail. This leads me to my main criticism of Ning: Just who is it for?
I don’t have the php development experience to work on complex applications like this. It would take me hours just to read all the code, figure out how the files are interrelated, analyze multiple generations of customization, and who knows what else. Even then I might not understand it enough to fix my problem. As a relative novice, Ning is above my head. But if I did have the experience I feel necessary to work in Ning’s environment, wouldn’t I be off building my app somewhere on my own already? Why would I make myself dependent on a third party?
Of course, like just about anything on the ‘net these days Ning is in beta. So I don’t want to be too harsh. I do think the concept has merit, and will watch to see what changes during development. A simple WYSIWIG editor would go a long way towards letting Joe Average build social apps in Ning.
In case you’re interested, here’s what I was able to accomplish in Ning before receiving the mysterious error: http://comicrater.ning.com/
Wanted: Database front end solution
At work we’re in the process of digitizing a local special collection, to be made accessible online.
We plan to get all the relevant data in a MySQL database, and are looking at front end options. We’d like it to handle two things in particular:
1. Allow remote login and editing of records, so the current collection holder can do some maintenance.
2. Allow restricted access to certain items. For example, the public at large can see just some items in the collection. Other items can only be viewed after some users log in.
I realize its vague so far, but I don’t have a lot of other details yet. Anybody know of a solution? Open source is preferable.
I could code #1 on my own, but I’m not quite confident enough in my abilities to make sure that #2 is completely secure.
Welcome!
This is just a hello to anybody who found Hidden Peanuts via the Library Journal article. Sit down and stay a while! If you’re wondering where the library content has gone, I’ve recently been focusing on a countdown of my top ten favorite multiplayer video games, which took up most of my writing time. I’ll be back to focusing more on the LIS and tech worlds now. Feel free to browse the categories to the right of the site for older posts.
I’d like to point out that I also write for Library Journal’s Techblog, which has a great bunch of contributors and a more newsy, brief and regular update format than this site.
Top 10 multiplayer video game countdown: #1
My favorite multiplayer video game of all time:
Halo 2 (Xbox)
If you’ve spent any time talking with me about video games in the last year, this one will come as no surprise. Before I launch into discussing the game, let me say that the #1 spot is really going to both of the Halo games. On a list with only ten spots, I didn’t want to take up an extra one. And since Halo 2 is basically just the first Halo with some extras, I’ll be sticking to talking about the sequel.
I’ll probably get a lot of grief for this from PC gamers. To them, Halo 2 is nothing special – PC games accomplished most of what it does long ago. To that I point out that I’ve never owned a PC capable of playing the current generation of games. So H2 is new to me.
But what makes this game worthy of the #1 spot? The social experience. At their core this is what any great multiplayer game is about. Not locking yourself indoors away from people, but gathering a group of friends together – in this case even across the world – and cutting loose.
The killer ap for Halo 2 is the Xbox Live experience. Playing online is nearly seamless. You form a group, then tell the system to match you up with another (theoretically) equally matched group. No messing with servers, lag times, etc. It Just Works.
Game developers Bungie made another wise decision when they made the game types highly customizable. Tweaking the default settings has produced some truly amazing results – My favorite is a zombie survival game, and there’s even a bizarre type of freeze tag we break out from time to time.
Notice that I’ve barely touched on the gameplay itself yet. The online experience is just that good! While the single player mode leaves a bit to be desired, multiplayer rises to a whole new level. H2 added the ability to pick up multiple weapons at a time, more vehicles to drive, and lots of little touches that put the sheen on.
H1 was a worthy multiplayer game in itself. While it had no online component, luckily I was in college when it debuted. There were enough players on campus that online play wasn’t missed. Halo 1 is the only game I’ve ever felt competent to compete at in a tournament (we took second place). While I miss having people in the same room, Xbox Live makes for a capable alternative.
As with any multiplayer game, the experience comes down to your teammates and opponents. The worst game can be made extraordinary or the best game turned to mud, just based on the personalities and interactions of players. I’ve been lucky to stumble upon a great group of Halo 2 players, and before that great friends to gather around a TV for Halo 1. If we didn’t end up playing this game, if we’d met playing anything else, you might be seeing that game at number one instead. So here’s to you guys, wherever you may be.
If you’re interested in duking it out against me online, I go by Thunderclap 8. Note the space in there that I eternally regret choosing. As always, anyone who can tell me where I got the name from on their own wins a no-prize.
In summary, here was the list:
#10: Worms Armageddon (PC)
#9: Tekken 3 (PS1)
#8: Secret of Mana (SNES)
#7: Turok – Rage Wars (N64)
#6: Super Mario Kart (SNES)
#5: Super Monkey Ball (GC)
#4: Super Smash Brothers Melee (GC)
#3: Goldeneye (N64)
#2: Tetris (GB)
#1: Halo 2 (Xbox)
iPod Video
I’ve had my iPod for less than five months, and am already two generations out of date. I don’t remember things progressing this fast prior to the purchase of mine.
I have to salute Apple’s marketing savvy though. With a switch to intel-based processors coming up, there was a real risk of sales dropping off as people wait for the new line to hit. To take up the slack, Steve Jobs has a pile of iPod upgrades and new products on hand. First, a switch to only iPod photos. Later, the Nano. And now, video. What next?
I do admit to being intrigued by the video offerings. However, rather than the new hardware I’m more attracted to the fact that major TV shows, if only a few, are now legitimately for sale in iTunes. A tiny first step in the right direction.
Top 10 multiplayer video game countdown: #2
My second favorite multiplayer video game of all time:
Tetris (Game Boy)
I almost forgot to include Tetris in the list. That would have been a shame for such a revolutionary title. First of all, it pioneered multiplayer portable gaming. Second, it was simple to play – like some other games on this list, anybody can pick it up and play. Lastly, it came with every Game Boy shipped.
My brother and I were lucky enough to receive Game Boys for Christmas the first year they were out. Via the included link cable, we Tetrised our way through many a family car trip in the years following.
Is there anybody reading this who hasn’t played Tetris? Or at the very least, knows the concept? Line up blocks into rows. The rows disappear. Repeat. In multiplayer mode, clearing more rows hinders your opponent in their effort to do the same. First to let their screen fill up is eliminated. That’s all there is to it.
Literally everybody with a Game Boy had this game. The universal presence of it gave a huge boost. In the days before online gaming, being able to take a handheld system with you to other players was a capable substitute.
Currently, it is almost unheard of for a first-run system to come with a game, let alone an accessory like the link cable to connect players.
Unlike other multiplayer games (even some on this list) I could dig out my Game Boy, sit down, and enjoy Tetris just as much today as the first day I got it. In fact, I think I’m off to do that right now.
#1 tomorrow.
Top 10 multiplayer video game countdown: #3
My third favorite multiplayer video game of all time:
Goldeneye (N64)
Put simply, Goldeneye was amazing. Soon after the Nintendo 64 launch, this little James Bond first person shooter hit the scene. Based on the movie of the same name, you run around as Bond, shoot bad guys, save the women, and play with cool toys.
While the single player game was capable with a nice variety of objectives beyond “shoot your way through a level”, the multiplayer was and is spectacular. The N64 was the first major console to include four controller ports by default. Goldeneye was the first game to take advantage of it.
Four-player split screen matches are fast paced and highly customizable. Alone, the variety of characters to play as still puts more modern games to shame. This was one of the first truly social console games I played. Four players meant that a crowd could cycle through rounds and stay interested. Four players made more interesting games and more complex strategies possible. Four players meant more opponents to yell at after a loss, and brag to after a win.
That isn’t to say I was ever very good at the game. But oh, how fun! Friends and I would tweak the settings to no end. All mines? sure! No weapons, only karate chops? sure! Everyone playing as the annoyingly short and hard to hit Oddjob? Well ok, we drew the line there.
Four player console games have since become pretty standard, with both the Xbox and Gamecube having the capability. But Goldeneye pioneered the idea, and did it very well. Just don’t get tricked into buying the more recent, and far inferior, game of the same name. Stick with the N64.
I’m hitting the final stretch here. If you know me at all, you probably know what #1 will be. The real contest is for the #2 spot. Tune in tomorrow, you might be surprised.
Inquisitor – Google with some extras
(Found via Digg.com)
Inquisitor is a rather interesting customized implementation of Google searching. It uses predictive search terms, suggested alternate spellings, results and options to search other sites before you’ve even finished entering your terms.
I’m not entirely sure how practical this is, but it sure is slick.