I’ve been thinking a lot lately about eBook readers and their place in a learning environment. We’re at an interesting point in their adoption right now, with the technology not quite mature. Libraries (and educators in general) need to be taking a look at currently available devices and thinking about what’s coming next.

I’ll be the first to admit that students aren’t using eBook readers en masse yet. In fact I can count the number of eReader devices I’ve seen used in public on one hand. And while I definitely don’t think the printed paper page will ever disappear completely, I do believe that someday eReaders will play a substantial role in students’ lives.

Today’s students are the so-called ‘digital natives’, those who grew up with computers and related technology embedded throughout their lives. As a result they have very different expectations and competencies than previous generations. When it comes to eReaders, today’s students are that previous generation. Tomorrow’s students will be the eReader literate crowd. Ideally we’d take an active role in creating publishing standards and devices while that generation comes of age, but I’m not sure that’s realistically possible. At the very least we need to keep a sharp eye on what’s coming and make our concerns and best practices known.

Meanwhile I’m deeply concerned by a lot of what I see happening in the arena of DRM and eBook readers. But that’s a topic for another post.

I’ve been much quieter here than I intended to be lately, and hope to revitalize my posting routine in the near future. But first, I have news!

News!

IMG_3470

Melissa and I are engaged!

I picked out a ring about 2-3 weeks ago, and had to wait for the setting to come in. I picked it up yesterday and decided I’d better make use of it before I hid it so well that I forgot where I put it :)

A little while back, Melissa and I built a mini cocktail arcade table out of an Ikea table and an old laptop. She loves it, perhaps even more than I do. Ms. Pac-Man is her favorite game ever, since she was a little kid. I decided to leverage these facts, and modified the game a bit. After the second level of Ms. Pac-Man, there’s a small little animated cut scene that plays. Here’s a low quality youtube version of it that someone recorded: http://www.youtube.com/watch?v=GzZysHkdC6U

I turned it into this (sorry, there’s no sound in this video):

She saw it, was confused, said "what?", turned around, and there I was with the ring!

Oh, and she also said yes :)

I feel like the luckiest guy in the world today!

More details, for those who have asked me how I did the alteration:
Read the rest of this entry »

2009: A Year in Pictures

February 12th, 2009 2 Comments

I somehow neglected to mention here that I’ve started taking a photo each day again this year. Just like my 2005 and 2007 projects. It’s a rewarding experience, and despite some photos that I fully know are lame when I take them at 11:59pm, I always get a few gems. Here’s the full list of this year’s photos, and a couple of my favorites so far:

01/16/09

01/05/09

01/31/09

Finally, a category where I actually had trouble narrowing down a list of nominations to a reasonable size :) Here they are:

  • Braid (Xbox 360)
  • Castle Crashers (Xbox 360)
  • Resistance 2 (PS3)
  • Little Big Planet (PS3)

Braid is a downloadable game for the Xbox 360, which on the surface appears to be merely a Mario side scrolling clone. You control the hero, Tim, who runs around levels jumping on enemies’ heads while pursuing a lost princess. A bit familiar, yes? But Tim also has access to a number of time-manipulation abilites which must be used to solve ingenious puzzles and eventually tie into the story’s themes quite nicely.

Castle Crashers is another downloadable Xbox 360 game. Made in the style of old-school brawlers like Golden Axe, CC features four player online co-op hack & slash play. There’s little subtlety in playing the game - button mashing succeeds more often than most carefully thought out strategies. But the game has a twisted sense of humor, and the hand-drawn animation is gorgeous to look at. Due to some unfortunate network glitches (which have supposedly been solved now, but it took months!) which rendered the game near-unplayable online, I can’t award it the trophy. But when it works, Castle Crashers is great old fashioned gaming group fun.

Resistance 2 is on the list solely for it’s co-operative online play. The main single player mode is capable, but didn’t blow me away. Co-op adds the dynamic of picking between three classes - medic, soldier, or special ops. Each has specific strengths and weaknesses, and without tight genuine co-operation and planning between all three you will fail horribly. Getting a decent squad together who understands this, who can communicate and function like a finely oiled machine, is a thing of beauty.

Little Big Planet makes the nominations for, again, it’s co-op play. Sensing a theme of what I like in gaming? :) Like Braid, LBP owes significant dues to side scrollers of years gone by. What it adds to the mix is an incredibly cute design aesthetic, as well as full level creation abilities. And when I say full, I mean full. Using in-game physics, I’ve seen levels created to house amazingly bizarre contraptions - like a fully functioning mechanical calculator. Your ability to create in LBP is limited only by your imagination. I don’t have the creative skills to come up with much on my own, but have really enjoyed downloading and playing through levels designed by others.

Best Video Game of 2008: Braid

Braid

Braid’s time-manipulation mechanic is integrated remarkably well into a genuinely touching and thought-provoking story. The twists are huge, so I won’t spoil them here, but the final level’s events are mind-blowing and completely alter the player’s perspective on all previous events. Tim’s adventure of self-discovery and regret and melancholy is a nice departure from video games’ usual “I’m a guy with a gun and I blow stuff up” stories. The puzzles require genuine thought and creativity to solve, and almost never feel cheap. I got a huge sense of accomplishment after I solved the more difficult ones. And it’s a minor detail, but I fell in love with the game’s background art - it’s like walking through a Van Gogh painting. Add in a haunting and catchy soundtrack, and I’m sold. Gameplay takes about 6-8 hours to complete, or less if you’re really really good at puzzles :) For now the game is available only as downloadable content on the Xbox 360 ($15), but a PC version is forthcoming in 2009.

Honorable Mentions:

Mirror’s Edge earns a nod despite the fact that I haven’t quite finished it yet. It does something radical: it puts a traditionally third person game (the platformer) into the first person. You see through the eyes of the protagonist, making insane Le Parkour-inspired jumps from rooftop to rooftop in an effort to deliver packages and evade the totalitarian Big Brother type government. The rush and sense of adrenaline from seeing the acrobatics from the eyes of the performer cannot be understated. But while a noble experiment in perspective, the game comes to a creaking halt whenever combat is involved. The controls for fighting are clunky and frustrating. If this element were removed, Mirror’s Edge would be a much stronger contender. Available on the PS3 and Xbox 360, I’m playing the PS3 version.

Left 4 Dead: Three words: Co-op Zombie Shooter. I have been waiting for this kind of game my whole life. Like Resistance 2, genuine co-operation is required among players to succeed. I haven’t had much time to play it yet, but from what I’ve seen I think I’ll really like the game.

Best of 2008 - Music

December 30th, 2008 No Comments

I discovered a lot of new music this year, but very little was from 2008. That said, here’s my favorites from this year:

  • Snow Patrol - A Hundred Million Suns
  • Frightened Rabbit - The Midnight Organ Flight
  • Flobots - Fight With Tools

I caught up on Snow Patrol this year, somehow missing out them previously. Each of their albums is completely listenable from start to finish, and A Hundred Million Suns is no exception. I rarely buy full albums anymore, but don’t feel like I’ve wasted a penny on any of their tracks. I’m most fascinated by The Lightning Strike, a 16 minute track that manages to stay fresh the entire way through.

Frightened Rabbit is another of the long list of bands I discovered while listening to WBER. Their lyrics are remarkably well crafted, with different tracks like Keep Yourself Warm and The Twist providing interesting counterpoints to each other’s message. Again, I enjoy the whole album as a package. And in this occasion, I think the listening experience is actually enhanced by experiencing the whole album from start to end. (As an addendum, Keep Yourself Warm was used particularly [if censored for lyrics] well in an episode of Chuck this season)

I do not usually like rap. I do not usually like politically charged music. So Flobots’ Fight With Tools album is a rare beast for me - politically charged rap songs that I love. Handlebars was their big hit with radio play, but each song is layered and rewards careful listening. I had a chance to see them live a few months ago, and the energy the Flobots carry on stage is somehow even higher than what’s contained on the album.

Best album of 2008: Frightened Rabbit - The Midnight Organ Flight
Frightened Rabbit

This was a near impossible decision to make, I love all three albums completely. So I wimped out and simply made the award based on which album had the highest total play count stored in iTunes :)

Best of 2008 - Book

December 30th, 2008 No Comments

I loved this book so much that it’s not even worth building a nominee list:

Best book of 2008: Anathem

Here’s my original review, which I still stand by.

Best of 2008 - Movies

December 30th, 2008 No Comments

Looking back, I really didn’t see a huge amount of movies in the theater this year. So, almost by default, my nominations are three of the six I can recall:

  • Iron Man
  • Wall-E
  • The Dark Knight

Each of these movies is excellent in its own right. Iron Man perfects the idea of a pure fun superhero movie - a pure joy of a summer blockbuster. Dark Knight takes a more mature look at that genre, in the process providing the definitive take on the Batman/Joker matchup. And I’m just going to give Pixar a permanent slot on my movie nominations - they’ve yet to disappoint, and in fact I think Wall-E is their best effort yet. It’s lyrical, beautiful, thoughtful, and an artistic achievement. I own all three on Blu-ray, and each completely holds up to the theater experience upon home viewing.

Crowning one movie over the others is an extremely difficult decision. But ultimately, one film does edge out the others. In a way, more for the experience of the movie than just the hours spent in a darkened theater. I lived and breathed this movie up until release, completely immersed in the ARG created as a marketing campaign. All the minor plot points and major character development I picked up before I even set foot in the theater transformed what was already an amazing film into something above and beyond. My jaw was on the floor from beginning to end of Dark Knight, and I’ve discussed it with someone at least weekly ever since that first viewing. I couldn’t in good conscience give ‘best of the year’ to any other movie.

Best movie of 2008: The Dark Knight

Dark Knight

Walking out of work recently, I encountered this flyer on the library’s public bulletin board:
1204081622.jpg

LOST
ourselves.
To find, please contact the UNC Department of Public Information and receive your
REWARD

The pulltabs to take with you have this link: http://departmentofpublicinformation.blogspot.com

The blog is an interesting collection of links and chronicle of events staged by this group around campus to promote knowledge of student rights on campus.

This is a great example of a semi-ARGish method being used to promote distribution of knowledge and education! One event even led people to relevant books on the library’s shelves.

It’s sort of odd to see the blog promoted now, when there hasn’t been an update for almost a month, but maybe something new will be happening soon. The flyer seems to be grabbing students’ interest - yesterday afternoon there were five pulltabs remaining, and as I write this there’s only one.

One area where ARGs have near-unlimited potential is in teaching information literacy skills. By placing the skills’ use in the framework of a game, students/players become more invested and enthusiastic about learning these skills. In fact, they often may not realize they’re being taught at all. Here’s some random bits & pieces from the ACRL’s Information Literacy Competency Standards, with brief notes on how ARG players develop and use these skills while playing an ARG:

  • “Recognize that existing information can be combined with original thought, experimentation, and/or analysis to produce new information.” - ARGs require exactly this kind of thinking. Players must use their original thoughts to solve puzzles and interact with characters (existing information) via analysis and experimentation.
  • “Identify the value and differences of potential resources in a variety of formats (multimedia, database, website, book)” - Many ARGs require balancing information from a variety of source formats including websites, books, raw data, music, games, movies, etc.
  • “Create a system for organizing information” - Take a look at the amazingly in-depth and well organized wiki for the recent Dark Knight ARG here: http://batman.wikibruce.com/Home This was entirely player-made.
  • “Utilize technology for studying the interaction of ideas and other phenomena” - ARGs by their very nature require the use of many kinds of technology including GPS devices, smartphones, computers, cameras (still and video) audio recordings, etc. Players are encouraged to study and investigate the world around them.
  • “Validate understanding and interpretation of the information through discourse with other individuals…” - The Unforums are an example of a vibrant community of ARG players discussing and playing games with each other.
  • “Apply new and prior information to the planning and creation of a particular product or performance.” - Players must take information from previous parts of the game and decide where to apply it in order to move forward.
  • “Manipulate digital text, images, and data, as needed, transferring them from their original locations and formats to a new context.” - This is a very generically worded skill, but ARGs can still teach it. See any of the examples I’ve listed above.

Last Friday I gave a presentation as part of UNC’s wonderful Games4Learning initiative on Alternate Reality Games (ARGs). I think these games have a huge potential to be used as a teaching tool for both social issues and information literacy. I’ll be writing more about this topic in coming days & weeks, but for now here’s my slides: http://www.hiddenpeanuts.com/permanent/haefele-args.ppt

They may not entirely make sense without my narration, but I wanted to get them linked. I’ll try to give some context in upcoming posts.